I’ve still been thinking about the Monster Taming genre a lot as of late. Which makes sense; as I’ve said in the past, it’s a game style that means a lot to me. I loved it growing up, and as someone who’s gotten more and more into the indie game sphere, I’m thrilled with the number of small projects tackling the style. New ideas and directions from new talent is really what helps an idea grow.
I got some of my thoughts about this out in my Pokémon 25th Anniversary piece from late last year, which makes sense. Pokémon’s dominance within the genre is undeniable; it’s far and away both the best-selling and most prolific series in the style, both of which make it most people’s introduction and formative experiences with the genre. This also means that a lot of people have opinions on what Pokémon as a series should be, though, especially compared to what it actually is.
My take on it from last year can more or less be summarized as “The mainline series is trying to be the JRPG version of something like Animal Crossing, and most of their changes have either been to enhance that side of the game, or to make the surprisingly-deep competitive side more accessible for those who want the challenge.” And I also think all of that is good, even if it is not yet perfect or to everybody’s taste. It’s a fun vision on the whole.
Of course, that’s also why the growing number of other Monster Taming games is good; no one vision of the genre can sate everyone, and it’s good to have alternatives. Which is why today I’d like to talk up VEWO Interactive’s Nexomon: Extinction, another new entry into the genre, and a very worthwhile one in my estimation.
It’s one of the more directly Pokémon-inspired games I’ve seen, and never quite escapes being “Pokémon, but…”. But I also don’t think that’s necessarily a bad thing; Pokémon at its core is a lot of fun, while also having a ton of variables and decisions that can be adjusted in a number of ways. And I enjoy seeing other people’s potential divergent evolutions of what the series could be, in tweaking these things.
I got some of my thoughts about this out in my Pokémon 25th Anniversary piece from late last year, which makes sense. Pokémon’s dominance within the genre is undeniable; it’s far and away both the best-selling and most prolific series in the style, both of which make it most people’s introduction and formative experiences with the genre. This also means that a lot of people have opinions on what Pokémon as a series should be, though, especially compared to what it actually is.
My take on it from last year can more or less be summarized as “The mainline series is trying to be the JRPG version of something like Animal Crossing, and most of their changes have either been to enhance that side of the game, or to make the surprisingly-deep competitive side more accessible for those who want the challenge.” And I also think all of that is good, even if it is not yet perfect or to everybody’s taste. It’s a fun vision on the whole.
Of course, that’s also why the growing number of other Monster Taming games is good; no one vision of the genre can sate everyone, and it’s good to have alternatives. Which is why today I’d like to talk up VEWO Interactive’s Nexomon: Extinction, another new entry into the genre, and a very worthwhile one in my estimation.
It’s one of the more directly Pokémon-inspired games I’ve seen, and never quite escapes being “Pokémon, but…”. But I also don’t think that’s necessarily a bad thing; Pokémon at its core is a lot of fun, while also having a ton of variables and decisions that can be adjusted in a number of ways. And I enjoy seeing other people’s potential divergent evolutions of what the series could be, in tweaking these things.
And despite having a fraction of the budget or manpower* of Game Freak, Nexomon: Extinction still provides its own unique voice and polished experience. It’s not going to be for everyone, because again, I don’t know that anything can truly be that, but I do think there’s something here for both people who still enjoy Pokémon and want more new experiences like that, and people who have found the interests drift from the main series but still find themselves missing some aspects of it and wondering what could be.
*Counting the credits, I saw 1 designer/programmer, 1 producer, 6 music credits, and 19 artists and animators.
Unlike with Monster Sanctuary, there really isn’t really a big twist on the base-level Pokémon formula in Nexomon: Extinction. The gameplay still alternates between top-down overworld segments where you explore the game’s world, and turn-based RPG battles where your team of up to six elementally-themed monsters with up to four attacks each takes on either a solo wild Nexomon or opposing trainer teams.
*Counting the credits, I saw 1 designer/programmer, 1 producer, 6 music credits, and 19 artists and animators.
Unlike with Monster Sanctuary, there really isn’t really a big twist on the base-level Pokémon formula in Nexomon: Extinction. The gameplay still alternates between top-down overworld segments where you explore the game’s world, and turn-based RPG battles where your team of up to six elementally-themed monsters with up to four attacks each takes on either a solo wild Nexomon or opposing trainer teams.