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The Pop Culture Wing of Hot Corner Harbor

Sunday, March 14, 2021

Music Monday: End of 2020 Supplemental Playlist

I got asked about doing a follow-up to my Summer Playlist post from last year, basically filling in the gaps of the rest of 2020. I enjoy doing these, and only covering a few months seemed like it would be easier and quicker than the last one, so I decided why not. I have a Spotify link below, but there’s also a full track listing at the end of this post. In the meantime, I’ve included a few random thoughts about some of the music.

[Spotify Link]

Monday, March 1, 2021

Phoenotopia: Awakening is a Great Game, and an Even Greater Experience

Today, we return to focus on a game that I first mentioned back in my 2020 year-end roundup, Phoenotopia: Awakening, by developer Cape Cosmic.

I knew very little about Phoenotopia (pronounced “FEE-no-topia”, like “Phoenix”) going in. I first saw it when it popped up on the “Upcoming Games” section of the Nintendo Switch eShop last year, and unlike some other indie games, it hadn’t been released on other platforms yet (it was released on Steam finally earlier this year). But something about it drew me in. It looked beautiful, rendered in gorgeous pixel art with beautifully-detailed backdrops, and the story promised some sort of mystery set in an expansive world. Compared to a lot of other game releases, there just wasn’t a lot to go on pre-release, but I was intrigued, and picked it up pretty quickly after it came out.

And what I found was pretty incredible! In fact, it went on to become one of my most-played games of the year. So, what exactly is it? Well, that’s hard to describe briefly, so bear with me for a second.

Phoenotopia: Awakening actually has a pretty substantial history that I wasn’t aware of until after I started playing it and looked around even more. It was largely the project of a single person, developer Quang “Quells” Tran, and was preceded by another game simply called Phoenotopia, which was uploaded to Newgrounds back in 2014. Awakening is something between a remake and improvement of the original game that was worked on for the next six years, expanding on and changing around various things as needed, until it was something new and substantially bigger, with only a general outline of the plot in common.

With all of that real-world background out of the way, we can move on to the story itself. In the distant future, humanity’s ever-escalating wars and weaponry eventually destroyed a lot of the Earth’s surface, driving humans underground. After centuries below ground, humans eventually re-emerged to find that the planet had recovered enough to sustain life once more. Society began to reform, and hundreds of years after that, there are once again towns and nations in a world that’s largely medieval-style agrarian towns, but with a number of technologies from the modern day around helping everyone out.

That’s all just the opening text scroll establishing the world. The story in question follows a teenager named Gail, from the quiet farming town of Panselo. After retreating into the nearby forest to round up the local children for dinner, the group witnesses a UFO visit the town. After rushing back, they find the entire town empty, with the only clue being some machinery from space they found in the forest after it fell to earth the previous day. As the eldest remaining person from Panselo, Gail sets off across the continent in search of anyone who can help them find their missing neighbors.