I’ve been reading more and more Image Comics series the last
few months. I love the freedom their model allows to creators, and it pays off
in a big way; series like Saga and The Wicked + the Divine are some of the
best things I’ve read, comics or otherwise. Which is why I got excited when I
saw the series Secret Identities
(written by Brian Joines and Jay Faerber, art by Ilias Kyriazis and Charlie
Kirchoff). The story is about a superhero team (think an alternate universe
Justice League) who accepts a new member who is, unbeknownst to them, a mole
working to learn their dark secrets and bring the team down from the inside.
And boy, do they ever have dark secrets.
That sounds like a hell of a story to me. A superhero story
with the political intrigue and backstabbing of Game of Thrones or House of
Cards? Sign me up! And while the comic itself is solid, I couldn’t help but
feel underwhelmed by it after I finished. If you need a simple recommendation,
I’d say it’s worth checking out if you like superhero comics and aren’t
expecting some intricate political gamesmanship/Avengers mash-up. As a heads
up, the rest of the review will include spoilers, so if you want to preserve
the twists for when you read it, this is your last warning.
Okay, so, as mentioned, the basic set-up is like many
superhero worlds you might have seen. There’s The Front Line, a team of
superheroes who has taken it upon themselves to save the world (without any
sort of oversight, and with an occasionally tense relationship with both the
United States and Canadian governments). On this team, you’ve got: Luminary,
daughter of the U.S. President, public face of the team (even out of costume),
and flying
brick; Recluse, the dark, brooding super-detective; Rundown, the mischievous
and impatient science-minded speedster; Punchline, the super strong crime-fighter
by day, struggling comedienne by night; Vesuvius, Roman soldier who woke up
from the rubble of the similarly named volcano with the powers of that volcano
and now serves as a loveable friendly face for the team; Gaijin, alien
swordswoman who was found and taken in by an ominous Japanese family; and
Helot, cyborg warrior from a dystopian future remade in the image of Ancient
Sparta. You can probably link each of them to a founding member of the Justice
League, but despite that familiarity, Secret
Identities feels unique. The characters start similar to famous equivalents
to ease you in to the large cast quickly, but soon establish themselves as
distinct individuals. I also have to add, the designs are pretty solid (as is
most of the art).
And as I said, they mostly each have their dark secrets, of
varying severity. At the “good” end, you’ve got Luminary cracking under the
constant spotlight of being the spokesperson and U.S. relations of the team, or
Punchline unsure of how to balance all the time she puts into hero work with
her time-intensive job, or Helot, a man who was rebuilt for killing and escaped
only to find himself lost in the real world. At the bad end, you’ve got Gaijin
moonlighting as an enforcer for her brother’s mob, or Rundown abusing his
powers to live double lives with families in both San Diego and Nova Scotia, or
Recluse needing to feed his vampiric curse with his own stash of criminals he
keeps locked up in his basement*. The comic does a great job of showing you all
of these in a great moment of setting up the dominos what you know will be an
incredible mess as it all comes crashing down.
*Note: I did not
forget Vesuvius. He’s ashamed of something he did as a soldier, but the details are never really expounded upon.
I’ll get back to this.
Anyway, following the crippling of founding member Diamond
Jim, the team is left with an opening, which they offer to up-and-comer
Crosswind. Unbeknownst to everyone who didn’t read the back cover, he’s a mole
trying to bring them down. Rather than being some henchman for a supervillain,
though, he’s just a juvenile delinquent with super powers and a violent streak
picked up by the head of Toronto police. Fed up with Front Line’s flaunting of
the government and various law enforcement officers, the Chief decides to
enlist him in digging up dirt on the team.
This is another solid move; I loved the decision to not go
with a traditional supervillain as I expected, and instead contrast the two
groups’ mistrust and extra-legal measures to keep the world (their definition
of) “safe”. Also, the writers made a
good call in their set of flaws for the cast; my biggest concerns going in were
that the heroes’ secrets who be too dark, causing either darkness-induced
apathy or a inability to suspend disbelief that these people could still be
saving the world in their spare time. Again, good call there. These aren’t
monsters; these are people with human flaws in bad circumstances. The thing
that ends up feeling most unlikeable (and most human) is that all but Helot have
ceased contact with Diamond Jim following his crippling in the line of duty.
None of them did it to spite him, they just all sort of…don’t have time, all
the time, and it adds up. I actually really wish Joines and Faerber had
explored that plot thread more.
Even still, you end up caring about these characters,
wanting them to feel better, or become better as the narrative demands. I found
myself simultaneously hoping for the dominoes to both come crashing down on
this tense world while leaving all the characters unscathed in the wreckage.
This is a very good thing.
Unfortunately, the story sides a little too strongly with
the latter. The resolution? A anonymous kidnapping of Gaijin’s mob-boss brother
(orchestrated by Police Chief Fournier) goes awry, distracting half of
Frontline while aliens prepare to finish the invasion they started before the
series. It’s not as completely-out-of-nowhere as it sounds here (the battle is
built up slowly throughout the book), but it does feel a little too…comic-booky,
for lack of a better term.
One of the biggest criticisms of long-running comic series
is that most “earth-shattering events” will be undone, whether in a matter of
months or years. With a seven-issue limited series, you don’t need to worry
about being slave to some status quo. But instead, Secret Identities wraps up incredibly neatly; Crosswind and Recluse
end up in a fight with each during the big invasion, each with evidence of the
other’s extralegal indiscretions. Any tension is undone when Crosswind dies in
the invasion (ironically, while threatening to murder the rest of the team as
he saves civilian lives), taking most of the police chief’s evidence against
Front Line with him to the grave. Meanwhile, Recluse holds on to his dirt on
Fournier, using it to cover-up the small bits and pieces Fournier managed to
wriggle out from the team’s computer. The story ends in more or less the same
place where it started; Front Line continues as-is, no one knows what occurred
except for two characters swearing each other to silence.
For all the build-up around who these issues will come
crashing down, all we’re left with is a rather unsatisfactory epilogue that
shows how little has changed. It’s a rather intriguing anti-climax. Even the
big alien invasion is solved when Luminary’s powers (which we find out were
gifted to her by another alien race trying to halt the war-mongering invaders)
kick into an overdrive she didn’t know that she had.
There’s something to be said for ending on a sort-of
non-ending, but it makes all the issues with the character of Front Line feel
sort of trivial after so much build-up. These were the secrets that could ruin
them! For most of them, without a big conclusion, there isn’t much to take
away. Even the two characters “in the know”, Recluse and Fournier, only end up
knowing Gaijin and each others’ secrets; the rest walk away unscathed after a
normal day of hero-ing. We never even learn what Vesuvius did as a Legionnaire
that disgraced him (although the rest of the world does, we discover in the
epilogue). Actually, there are a number of subplots that take away from the
main storyline for periods of time without adding much of their own, or other
subplots that are started and feel like they have potential without ever going
anywhere (as I mentioned earlier, I’d love to see some more of Diamond Jim, and
Vesuvius’s past seems frustrating given that we never know more about it
outside of the epilogue’s note that people found out and didn’t accept his
attempts to move past it). But if nothing else, these events give different
characters chances to bounce of each other, which is welcome fun most of the
time.
It’s not necessarily that this is a bad ending, but after
the set-up and hype, it feels like an unsatisfactory Watchmen knock-off. I’m not necessarily saying that it needed to
end with the entire team disgraced, but it gives the entire run a sort of
static arc. “Here are blemished heroes who nonetheless manage to save the day;
they once came close to being ruined by their flaws, but in the end, almost
nothing changed, even their relationships with each other.” I think get what
it’s going for, I just wish it had worked out a little differently, maybe
struck out on a bolder, new path. Maybe if it had run for more than seven
issues, we would have gotten some of this.
Still, it’s not a bad read, especially if you temper your
expectations from “Game of Justice
Thrones League” to “Watchmen’s
more optimistic and traditional younger cousin”.
No comments:
Post a Comment