First, the context we’ll be dealing with. In real life, Super Smash Bros Brawl in early 2008,
the same year that the first Iron Man movie
was released kickstarting the Marvel Cinematic Universe. My suspicion is that
this would have had a small impact on the roster, but a definite one. I imagine
there would be some extra consideration given to characters expected to be
movie leads in the near future, as a way to help build them up (it also helps
we’re starting to go a little deeper into the Marvel character list; without
this, it might be a little harder to differentiate who would get preference).
It’s also worth noting that, with a seven-year gap between games, there was
actually time for new characters to be created and popularized in between
installments, unlike between the first two.
Also, Smash Bros Brawl
was where Nintendo began introducing third party characters to their
roster, starting with Sonic the Hedgehog and Snake. I really struggled what to
do with this information. In the end, I decided to ignore it, because there’s
just not a particularly satisfying direct comparison, and there are still so
many Marvel characters to choose from.
If you’re interested, though, I had a few attempts at
mirroring this move. My first thought was to copy it literally, with other
comic companies’ characters appearing. However, while that would be somewhat
manageable for the two slots we’d need here, we’d be pushing it come the next
installment. We’d need four (or five, depending on how well I kept my “no
cutting characters” rule) different comics companies represented, and while we
could do this* (say, Batman from DC, Spawn from Image, X-O Manowar from Valiant
Comics, Hellboy from Dark Horse Comics, and Scott Pilgrim from Oni Press, for
one set), no configuration feels like it has the same impact as “Sonic,
Pac-Man, and Megaman” does. If you truly wanted
to get characters that most people would know and not small cameos for hardcore
comics geeks, you’d be better off sticking with to just picking DC characters;
Justice League vs the Avengers gets a
lot closer to that “Sonic vs. Mario” feel I’m aiming for. But again, you’d
eventually be giving five to six slots out of about fifty just to DC characters
to guest-star in what is ostensibly a Marvel fighting game. At that point, it
feels like you might as well just make a straight-up “Marvel vs. DC” fighting
game. And I thought about letting Marvel borrow other characters from within
Disney, but they weren’t purchased until 2009 (and Star Wars, the Disney
franchise that could most readily lend characters to this concept, wasn’t
purchased until 2012). If you’d like, though, feel free to use any of those scenarios
as the basis to your roster if these explanations aren’t doing it for you.
Anyway, Smash Bros
Brawl had 39 different playable characters (although several were combined
into single characters, there were 39 distinct movesets). Of the 18 new characters
(5 characters were cut from Melee), we had a good-character-to-evil-character
breakdown of approximately 15:3 (I’m counting Wolf, King Dedede, and Wario,
although I feel like you could argue with the status of the last two as well as
Meta Knight). The gender makeup (which I’ve roughly matched so far as well) was
14 to 3 to 1 (ROB is a robot, so I guess genderless? Plus the Pokemon, which
could be either, although I suppose all of the new additions have gender ratios
that skew male, so summing those odds up probably comes out below 3…this is
more complicated than I hoped). And lastly, one franchise (Pokemon) added four
characters, but three of them were combined into one, plus they lost two
representatives from the last game… These breakdowns seem to get more
complicated with each game. I’ll try to keep each franchise to two
representatives max, since there are so many mitigating factors there, although
maybe there is a franchise that can justify four new representatives.